For the achievement/trophy, you'll have to make a triple-chain combo. Eggman will send some garbage puyo your way every now and then in order to impede your progress. This shouldn't be too difficult as long as you move quickly Dr. The green puyo to the right will be eliminated when the fourth lands, setting off the elimination of the purple and yellow puyo below.Ĭonnect four puyos of the same color to eliminate them. Jump off into the tube to the right and prepare for a unique boss fight. The path will lead you to a Star Post and another sticky platform on the ceiling. You can exit the area through the tube to the left. If you've successfully cleared all Special Stages, you can now enter Super mode after collecting fifty rings. To the left of this area is the seventh giant ring. Wait for the blocks up above to form some steps that you can reach, then climb up to the left and up another set of blocks. Take these blocks up and to the left to find a giant ring. Continue forward, into another bubble and down some slopes, until you come to a stop. Take the sticky platform on the ceiling to the left, then stop on the syringe and bounce onto the green substance into some tubing to the left. The tubing will send you into a sticky platform on the ceiling jump off and continue forward, to the Star Post and into the bubble. Continue down the path, off some more sticky platforms and into some tubing. Hop off and continue into another syringe that you can step off, after which you can hop on the bouncy substance to be sent to higher ground again. Continue left into another sticky platform, and then another in order to avoid some spikes. Jump on the nearby substance, now green and bouncy, to be taken to an area high above. Jump on it, then step onto the giant syringe in front of you. Continue left to the spring, then forward to the Star Post. Continue forward to land in another sticky platform, then hop off to the ground below (time your jump so as to avoid the hazards). Continue left until you come across some tubing topped off by what looks like a spring hop inside to be sent to another area down below. Hop off of it into a bubble, which will ascend into another area. Use it to get to the next level, then continue forward until you land in another sticky platform. Go left, dodging the Grabber, and hop onto the sticky platform that slides along the wall. However, upon reaching the first one, it's best to have Tails fly you up to the layer above so as to not jump too high. The second act introduces a new feature to Chemical Plant in the form of syringes that, when stepped on, give the substances nearby different properties (such as making them much bouncier, allowing Sonic to reach heights he couldn't before). Hit it when it isn't surrounded by the harmful blue goop to defeat it.Īct 2 Act 2 introduces some new elements to the zone, such as these sticky elevators. Keep going until you reach the boss, which will submerge itself into the chemicals below upon your arrival. Take the floating platforms up and continue forward until you reach a spring, which you can once again jump over. The ground at the end of the path here will attempt to flip you back into the water, so make sure to jump over it or step on it when the yellow layer is on top. Ride the platforms floating above the water to the other side. After the Special Stage, take your time ascending the blocks to higher ground. You should reach some blocks, but before ascending them, drop down to the bottom and again, before the blocks can form steps, Spin Dash to the right to find the second giant ring. Upon emergence, destroy the Grabber Badnik before it can grab you and continue forward. Hop over the spring to be launched into a chute. Continue to the right, avoiding some enemies and obstacles along the way, into the loop-de-loop. After the Special Stage, return to the left and climb up the blocks. Before the blocks below that set of blocks can form steps leading upward, Spin Dash into the wall to the right to find the giant ring. Take the drop down to a lower level, then drop further down off another drop to the right (below the blocks that form steps in the chemical-filled water). Eventually, you should see two floating blocks above a drop to the right. Continue forward until you reach a spring and jump over it to avoid being sent back in another direction. When the path splits, take the lower path. You can also travel through pipes and change direction at intersections, a feature added to the zone for Sonic Mania.Īct 1 Take the lower path and jump over this spring to set yourself on the path to the first giant ring. Here, you race along chemical-filled pipes, and may even end up submerged in chemicals, in which case you must escape before drowning. Chemical Plant made its first appearance as the second zone in Sonic the Hedgehog 2.
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